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Wednesday, April 6, 2022

In which we finally get back to it

 Two sessions ago the party set out on the Great North Road into the Sea of Grass.  Objective:  Zerstortia, to find clues to the cure of the plague.  First day?  A small abandoned village with intersections barricaded.  Went around.  Second day? A troop of cultists who were allowed to pass undisturbed on the road.  Third day?  A refugee camp of hundreds of victims. Avoided.  Fourth day?  Interrupted a cultist human sacrifice of five humanoids to summon a demon from the Gaping Maw of the Abyss.  Opted to not interfere.  Sixth day?  A tower in the distance .... and Zerstortia.  

Entire session.  Five encounter opportunities presented. NO railroad.  None taken.  

Next session - exploration of the dead city of Zerstortia.  A LONG fight with a horde of dretch led by the previously summoned Vrock.  Lesson learned? We shall see.

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