Saturday, November 26, 2022

In which we finally get around to enumerating our House Rules

 Not our mechanics, mind you.  Don't want you to see EVERYTHING behind the curtain.  But I'll be adding a hint or two to this list every month or so.

  1. Starting characters roll 4d6 and choose the 3 highest dice for statistics. Players choose where to allocate the final six numbers. Further character stats are generated according to my own systems. Must have at least one 15 AND one 16 OR one 17.

    2) Classes are restricted. No monks or artificers. Some sublasses might also be discouraged. Ask during creation.

    3) Races available to players are restricted to dwarves, halflings, elves, half-elves, half-orcs and humans.

    4) No class/race restrictions

    5) Any race and any class may be multi-classed.

    6) There are no race/ability score minimums or maximums.

    7) There is no such thing as “alignment.” Paladins may be jerks if they wish.

    8)  Material components replaced with Spell Focus Homebrew

    9) Only trained fighter types (including paladins and rangers) may fight from horseback. Only fighter types may successfully ride warhorses while armed.

    10) Backstabbing and assassination may only be accomplished against surprised or stupefied creatures. Neither may be accomplished in combat against an opponent who is aware of the thief’s or assassin’s presence.

    11) Some spells have been rewritten and are periodically subject to review. Goodberry and Mend are two examples.*

    12) At present I use a money system in which a gold coin (weighing 4 grams or 1/6 of an ounce) is equal to 10 silver pieces. One silver piece = 10 copper coins. Typically 80 coins will fit into a small belt pouch and 300 into a large belt pouch.

    13) Long bows cause 1-8 damage. Short bows still cause 1-6 damage and may be used from horseback. Either may be fired every other round normally, but a -4 penalty may be accepted if a player wishes to fire a bow every round.

    14) Light crossbows cause 2-12 damage, but may be fired only once every 3 rounds. Heavy crossbows cause 4-14 damage, but may be fired only once every 4 rounds. These damage changes were made to give players a reason to pause when facing a group of town guardsmen.

    15) There is no difference between outdoor ranges and indoor ranges. One foot is one foot, always.

    16) Psionics do not exist.

    17) All players begin at first level, regardless of the present level of the party. Low level characters associated with high level party members who SURVIVE tend to go up levels very quickly.

    18) Experience points are awarded for using the UA Three Pillar System.

19) Initiative System Homebrew

20) Death & Dying Homebrew


Goodberry: invests ordinary berries with the power to restore lost hit points (1 per berry) or provide nourishment equal to one pound of food each, in persons who have no damage to heal. The berry always heals before it can nourish.


Mending:as written but may only cast once per long rest, plus once per level