Showing posts with label Cleric. Show all posts
Showing posts with label Cleric. Show all posts

Thursday, February 22, 2024

In which I don't get a nibble


 

and the session STILL runs itself!

As foretold I rather unceremoniously dropped half a dozen plot hooks at the start of the session.  The hook for the primary and secondary story lines was dropped first along with a cryptic poem (emailed to them at the start of the session as my printer decided it no longer had ink!) and an item in a box (presented via the picture affixed to this post.)  The rest of the hooks were tertiary and to at least some degree class/race/character specific.  But the party latched on to one and clamped down like grim death.  "A heretical sect has produced a new translation of the book of the cleric's faith and must be hunted and captured. Those that do not recant are to be exterminated."

So off they went with our diminutive halfling Twilight Cleric in the fore.  So it took a while to get there.  A clearing in the woods.  The stone outline of the beginnings of as worship site.  A rough altar.  And a dozen followers.  The first hour or so of our session was spent talking to NPC's and weighing their options.  The NEXT hour was spent at the site with our cleric discussing theology with the leader of the sect.  I had done NO research on the topic.  I knew damned little about the deity worshiped by the cleric.  But I knew enough to respond to his questions and to present enough of a difference between what the cleric believed and what the sect was proposing as to make a difference.  The whole thing had a distinct "how many angels can dance on the head of a pin" feel to it.  Is the sacrament the ACTUAL blood and body of Christ or is it symbolic?  The other two players and I engaged in some pleasant meta banter while the cleric feverishly read everything he could find on the interwebs, thinking I'd dug up some theological dilemma in the lore of some other setting.

And he found one!

And it was DAMNED close to the bushwa I had been slinging about  to keep the session moving.  After about an hour of THAT I realized I needed to do something to move the session along or else the entire evening would be filled the cleric and I sitting on tree stumps discussing philosophy.  NOT the stuff of legendary fantasy.  So I put it to the cleric - recant or exterminate?  He tried a persuasion check (high CR and with disadvantage) and failed.  At which point all hell broke lose.

Six PC's and a dozen religious zealots.  How long would it take to fight out at YOUR table?  Twenty five minutes.  Considering that half the party had just advanced a level and included four spell casters was not bad IMHO.  Each party member succeeded in plinking off 1-2 opponents quickly.  The cleric then strode the battlefield dealing the death blows to the remaining heretics.

About a hundred coins, a ceremonial dagger, and eight uncut stones.  The stones are "interesting" because it marks the first time I've given uncut stones as treasure.  They'll need to find a lapidary to turn them into gemstones.  I'll see how that goes.  About 1/5 of a level in XP with an additional 1/10 to the cleric.  I'll use the travel back to let the two wizards discuss the item that they were given at the beginning of the session and see if I might rekindle interest.  

One last concept introduced: I'm going to allow each PC to declare their own quest or goal and we'll agree how much XP it's worth.  Our ranger was quick to take the bait - "hit ten targets in a row during combat or competition, for XP worth 1/10 of a level."  Done!  Keep in mind he's 5th level with his father's +1 bow and a quiver which bestows an additional +1 so he's looking at +11 to hit.  We're looking at almost a 60% chance of success.  That'll be fun.  Looking fwd to seeing what the others come up with.

Saturday, July 9, 2022

In which we try to figure out what a hit point is

 Had a situation last session.  Character fell 60' and took enough damage for death.  Prior to "expiration" cleric wanted to know why he couldn't just "Cure Light Wounds" until he was back above 0 HP.  I had no answer, but it didn't FEEL right.  Didn't even feel right to the party.  But in the intervening time I've done some thinking.

The DM’s Guide defines hit points as “The number of points of damage a creature can sustain before death (or optionally, coma), reflecting the character’s physical endurance, fighting experience, skill or luck.”  But that causes all KINDS of problems. My conclusion? Hit points are an indication of how near a being is to death. Magical/spiritual …. even sexual …. healing only increases the distance between life and death. Once a character has gone below 0 HP only  application of medical skill or a successful Spare the Dying can help. Revivify can return a “dead” character to 1 HP whereupon healing can then be used to “increase the distance between the character and death.” Damage, injury, effects resulting from the damage taking the character below 0 still exists, but life has been restored.



Sunday, July 25, 2021

In which we tread on the toes of the elder ones

 

In my prior post I discussed my first effort at world building. It included a notebook with dozens of pages dedicated to deities. Each had a portfolio, a rune, a color, an animal, a weapon and probably a dozen other symbols. Lonely fun.


Playing and reading about 5e, combined with the passage of 30 years which included five years in the classroom teaching Philosophy, has led to an altered approach to the source of divine magic. Blame it on Odo, Earl of Kent.


You might wanna start with this decent history. Hungry for more? Try this one. And doct
rinaly there's THIS one. For pure gamification there's Goblin Punch. Not an overall fan of Don't Split the Party but they have a nice article from seven years ago. And of course my current Muse, the Tao of D&D has several well written missives on the topic but the best is from 2012 “How to Play a Cleric.” (I especially like #5.) Crossing the Verse gives it a nice treatment as well.


And if you'd prefer to listen to a decent discussion I'd suggest The Wandering DM's, epi 4.


What does all of this mean to my table? Clerics and Paladins will help with the world building. I've used this fascinating site to create a pantheon and will use it to create more as needed. And I'm gonna steal some ideas from here. Players will design their own unique taboos and observances. We'll design the devotions together.


Only one Cleric in the impending party … a Dwarf. He calls for a specific pantheon so I'll revisit the polyhedron site and crank one out! Hopefully outcomes, implications and impacts will be reported in the future.