In other news, here's what I have going on outside of basic sesion prep:
1. My NTME system crashed a couple weeks back so it's being rebuilt. Personally I HATE working on just one aspect for a prolonged period of time. I get cranky. I start cutting corners, getting sloppy and resort to hand-waving. So I just do one or two entries on a handful of things so as not to lose the edge.
2. Do one step on my storefront table (calculating how many of each shop are in each market town (over 150 globally.)
3. Rebuild one storefront (which determines what's available from a merchant along with its cost.) Last night I did fletchers, bowyers and armorers. One issue here is that many of these are interdependent so I leave notes for things I need to add/re-evaluate. Really need to hit the textiles chain: from raw material to thread, cloth, yarn, clothing. Kinda important and far-reaching.
4. Found a nice article on random generation of caravans. Have been VERY disappointed with my random encounter tables in this regard. They don't really reflect road travel well. Rather than rebuild them for that purpose I've decided that unless my table gives me a GREAT encounter I'll make it a caravan, and use THIS generator to design it.
5. All of the above are related to the import/export question and I'm working on "designing" the math to determine what's coming in and going out of a given market. So far so good but there's a LOT of "formula writing" issues.
6. I've had the hex crawl data for MOST of the trip the party is currently on but I need to do three-horizons prep for the new destination. AND the new destination. The city, layout, power structure, and the beginnings of Fronts.
7. Also noticed I need to prep random encounters more. Was very disappointed with my play of combat encounters on the road. Solution? Have one in my pocket! So part of weekly prep is now spending some time to build a GOOD encounter at the deadly, easy and in-between level. As an offshoot I need to prep the encounters suggested by the current encounter table so they're ready to go when they come up. Viva la spreadsheet.
That's pretty much where we are. PCs will be jumping to 4th level soon with all of the fun THAT entails. Then at 5th they'll make "The Choice." They create new characters. We'll either do the traditional random roll, OR a Lvl 0 funnel OR maybe even a point crawl. Old characters may be retired ("settle down") or kept active. New characters may EITHER be tied to the existing party (the B team) OR plugged in to their own campaign somewhere else.
I'd enjoy a post on your trade formulas if you'd enjoy writing it.
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