Sunday, May 19, 2024

In which we are no longer playing D&D



 I MAY have discussed this a year or so ago.  When does D&D stop being D&D?  The example used in this video is that of the conundrum of the Ship of Theseus.  I discussed this with some local DM's a while back and the general theory was "if you can still use your 5e character sheet you're still playing D&D."  And Mike Shea aka Sly Flourish also addressed this earlier this month.  Shea argues that the 5.1 System Reference Document changed what 5e "is."  He argues "the term "5e" no longer means "the 5th edition of D&D" but now acts as a stand-alone term defining compatibility between thousands of 5e RPG products."  Edit to add: Just found THIS too, the major takeaway of which seems to be that everything is now about combat.  Encumbrance, water, rations, and ammunition are afterthoughts.  Bags of Holding and Leomund's Hut are mainstays.  And the DM is no longer a rules arbiter.  They're a  story teller. 

Further, an "online friend DM" recently had his long time game fall apart due to, among other things, a 5e dispute.  He's NOT running 5e.  He's NEVER run 5e.  Everybody at his table KNOWS he's not running 5e.  If anything he's running AD&D with some sweet, sweet homebrew set in an early 17th Century planet earth.  But he had a 5e player tell HIM how a spell worked.  He's modified a lot of spells (or is still using the AD&D version) and the players KNOW how they work.  But 5e with its "rule of cool." "yes, and" philosophy and storytelling not game playing ideology doesn't fit with that.  So there was an eruption and what had been built over almost a decade was gone in an instant.  

Because he wasn't playing 5e (?)  He wasn't even sailing a ship of Theseus.  Which doesn't matter.  But it does.  HAD he been playing 5e RAW this problem STILL would have arisen because the player STILL thought she could tell the DM how the spell worked.

I'm wandering a bit but IMHO it all ties together.  

I have three VERY different players at my table and the challenge is to offer the game I wanna offer, AND the one EACH of them wants to play.  D played AD&D but kinda missed the intervening versions.  Her PC's are detailed, innovative and push the systems in place.  J played some of those other editions and still bears some of the scars.  For him it's a board game with more options.  The difference between characters is the difference between the battleship and the race car.  He wants puzzles and mysteries to be resolved asap and if they aren't he loses interest.  And then there's C.  Never played before so no preconceptions.  Very analytical.  Every combat encounter is a problem to be solved.  Every social encounter is an opportunity to be milked for information.  Every hex/point crawl is an opportunity to peek behind the curtain.  

Me?  I'm a systems guy.  I HATE running published setting because IMHO I just CAN'T know enough about them to do them right.  And there's so many things that 5e either does poorly or doesn't do at all that my approach has been "Spanning the globe to bring you the constant variety of D&D... the thrill of victory... and the agony of defeat... the human drama of TTRPG.  I've messed with spell components, insanity, initiative, the action economy, and encumbrance.  And that's just the player facing stuff!  

But is it D&D?  There was recently a discussion about me running a game the the MS where I teach.  The plan fell through but it's what got me thinking.  IF one of my young players had played 5e they were gonna be flummoxed by a lot of my homebrew.  IF one of my young players went to another game they were gonna be flummoxed!  But would the character sheet still be "transferable?"  Probably.  But just because the sheet can be dropped into a game doesn't mean it's the same game.  Which is why I prefer players who play their character, NOT the sheet.  D above is such a player.  J plays the sheet.  And C is a combination of the two.  

So I'm playing Velveeta.  A processed cheese food product.  It's a lot like cheddar.  Or American flat cheese.  But it's better.  Because it makes what we're cooking better.  So when we add more players we'll be open with them and tell them we're playing a 5e D&D-like product.







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