Two sessions ago the party set out on the Great North Road into the Sea of Grass. Objective: Zerstortia, to find clues to the cure of the plague. First day? A small abandoned village with intersections barricaded. Went around. Second day? A troop of cultists who were allowed to pass undisturbed on the road. Third day? A refugee camp of hundreds of victims. Avoided. Fourth day? Interrupted a cultist human sacrifice of five humanoids to summon a demon from the Gaping Maw of the Abyss. Opted to not interfere. Sixth day? A tower in the distance .... and Zerstortia.
Entire session. Five encounter opportunities presented. NO railroad. None taken.
Next session - exploration of the dead city of Zerstortia. A LONG fight with a horde of dretch led by the previously summoned Vrock. Lesson learned? We shall see.
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