I've been spending WAY too much time watching TTRPG Youtube videos and recently stumbled across a spate of them talking about equipment. What, how much, where, how - all the good stuff, much of which I've touched on before. There's a lot of handwaving going on at a lot of tables due to cost, encumbrance, etc. Not at mine. You either have it or you don't. But what DO you have? Or what MUST you have?
A quick perusal of the starting equipment in 5e and PF2 yields some good but not definitive answers. is Both are crawling with packs and kits. Excluding specialty stuff it appears the generic adventure starts with a backpack, bedroll, mess kit, tinderbox, and a waterskin. Also frequently mentioned is rope, chalk, soap, torches and the dreaded iron rations. Surprisingly no clothing. Or footwear! Inadequate.
So here's what WE do: we follow RAW on starting equipment, but after that there's a "required minimum." Players are responsible for their own equipment list but I tinker with it. I use a "wear" table. All items are either new, used, worn or useless. I check on my "decay table" after a month OR three days in the wilderness OR one day in the dungeon. Players are notified when an item becomes worn (time to replace.) Last campaign we had a bard and a druid whose main contributions were just keeping all the equipment in good repair via their Mend spells (house ruled to 1st lvl.) Run out of torches? Or tinderbox? Tough luck Skippy.
But some things it seems to me MUST be "owned." Clothing. Footwear. Backpack. Bedroll. Mess kit. Waterskin. So when those become useless (ie, if the players didn't replace when "worn") I'll replace them when they're available. If they give out in the wild? Exposure, slowed movement, no rests (long becomes short, short vanishes), dietary distress, dehydration. A tent might join this list. Previous party had a couple members skilled at "roughing it" so it wasn't required. We'll see what happens when they hit inclimate weather.
Side note: calendar has turned to spring so the party was peeling out of their winter clothes and into something a little lighter for travel. I was checking prices in the small settlement they were occupying when I saw that WINTER clothes cost over 600 gp!! Figured there was an error somewhere in the numerous formulas and recipes that go into the calculation so I started tracing it back. And found the issue. No sheep! This community has no shepherds. So all wool and wool products must be "imported." I casually mentioned this to the party. Not directly but I DID mention that the incoming caravans were carrying, among other things, iron (ingots, bars, rods) as there's none mined locally, other metals, and raw wool as well as wool clothing! They've JUMPED at the chance to clear a mine so they could claim part of the income. Wonder if they'll try to help out a family in need by setting them up in the sheep biz?
No comments:
Post a Comment