Thursday, September 26, 2024

In which we count to three

 Hercules' third task was to catch the hind of Artemis.  In OUR setting the hind has been wounded.  She must still be caught .... and healed ... and the miscreants made to pay.  This task involves a skill check which is a pleasant change of pace.  Survival and Nature checks are used to track/locate the beast.  Once found Stealth might lead to a successful apprehension or calming.  Failure leads to the skill challenge of a chase: five successes needed before three failures.  Failure means you've lost the trail and need to start over the next day.  

PC's lose hp on a failure albeit not many considering their level, and before each new round of skill checks they must make a CON check or suffer a level of exhaustion.  This seems kinda silly.  IF we assume most parties will comprise 3-6 PCs that means there would be, at MOST two rounds and most of the time only one.  My party scored one success and three failures, then retired for the day.  They rolled HORRIBLY.  Next day they scored the three successes right off the bat and the task continued.  

They have a druid skilled with an herbalist kit who has done some potion concocting work.  This, combined with our cleric's knowledge of wild beasts, including the ettercap, gave them the insight they needed to make the potion.  They'd been studiously avoiding them during their pursuit of the hind but knew where to find them now that they needed them.  This woulda been a medium difficulty encounter but the ettercaps got lucky.  TWO of them managed to restrain two party members, making it a hard fight.  One of the E'caps was quickly put to flight making it a 3 on two combat for a couple rounds until the druid and wizard got free of the webs.  Two more rounds of combat vanquished the foe with the Battle Master being reduced 50%.

Poison sack harvested (on second try - the party has a new appreciation for their missing Ranger) and anti-venom salve prepared.  Trained falcon earned as a reward, as well as all living expenses for the month being covered.  Party returns to the real world next session but will revisit the village of Kalogeros in a month when another party member steps away from the table for a few weeks.

All in all the party is enjoying these diversions and appreciates the variety provided so far.  Next task is another combat pillar with a little social interaction.  Task #5 will present some outstanding problem solving opportunities.  Still recommend if you need an interesting drop-in or wanna play a dozen or so session campaign running from 5th to 8th level. 

The Cycle of Cerberus


Wednesday, September 11, 2024

In which we do a tribute to T Rex

The second labor is facing the Hydra of the lake of the Naiads. Open at the Lounge Ambrosia. Our elven
You've got the teeth of the hydra upon you

fighter peppered Chyron with odd questions - again. "What does your bed look like? Have you ever been ridden? Why no pants? Who does your hooves?" Fisherman complaining about problems at Lake Naiads. Chyron offers a reward and off they go. Syrena contacts the Nyads to get some clues - a portal to hell below the surface, guarded by a large anial. After a bunch more futzing about and over-planning they FINALLY "set sail" and encountered the hydra. Battle took one round. The beast never had a chance. By dint of luck the spellcasters were using fire-based spells and rolling REALLY well. Four heads destroyed by fire. Fifth one lopped off but body took enough damage to kill the beast before it could regenerate. Beast killed. Door to hell closed. Giant mudcrab avoided completely. And a nice little tchotchka for a reward. And enchanted hydra tooth that protects the wearer from poison AND allows trhem to breath a cloud of poison once per day. Thought we MIGHT get to the third labor: the Hind of Artemis. But the initial encounter with Aclippe took longer than I thought it would. Shoulda known better. But the hook has been set. And a nice reward awaits. A falcon for our cleric who's been learning the skill from our ranger, and advantage on the next 30 survival/nature checks.

Saturday, September 7, 2024

In which we go Greek

 The actor in our group got cast in an October show so we've lost 1/3 of our party.  By agreement we put

Heracles and the Nemea Lion Pieter Paul Rubens

the campaign on hold and I offered the party something ... different.  Instead of waking up in the deep forest, where they WERE, they find themselves on a beautiful beach with Cyprus and Olive trees in the distance.

They're visiting the island of Kalogeros, home to both Mount Olympus and the Gates of Hades.  Cerberus has become problematic and the gods have sent the party to the stewards of the island to assist with the mayhem.  You can find the whole thing here, including maps, music and VTT tokens.  It's a railroad but for a short term somebody-couldn't-make-it drip in it fills the bill.  And can be revisited whenever necessary.  Note: not thrilled with the music but I found some good usable stuff here and even here.  Lot's of folks don't like THIS source but I got a sweet 1-year deal so I'm using it while I can.  Some good music here but might be too much waste for too much money.  Film at 11.

Anyway.  We got in a good three hour session.  LOTS of role-playing.  My party spent a LOT of time talking to Chyron.  A LOT.  About stuff that had next to nothing to do with the game.  One hour gone.  Second hour was spent tracking down the BBG along with all of the encounters therein.  Third hour was a reasonably interesting combat.  Number of opponents increased nearly every round which was interesting.  Party used their AOE spells to good effect when the numbers got big.  And the BBG failed an important ST which made it a little easier.

Nothing new from most characters, the exception being our Scribe Wizard who finally uncorked her Manifest Mind feature to good effect.  An interesting magic item was the reward.  Don't think they've caught on to the whole Hercules thing.  Yet.  One player has a decent knowledge of the mythology but she still hasn't made the connections.  She will.  Eventually.  

Figured the first session would be intro and one task.  Nailed it.  So I'm thinking two tasks for the next level.  And the hydra is a water/underwater fight which this party has never done.  But they DO use a lot of fire-based spells so it might be easier than expected.  Hopefully the giant mud crab will grapple the flame throwers.