Whoever labeled this “lonely fun” was spot on. It was the mid-late 80's. I'd been playing for almost a decade but I felt something was missing. I played a LOT of board games, mainly from AH and SSI, always looking for things with solo playbility. I wanted to understand the system AND the situation/period simulated. So when I decided to try my hand as world building I started scavenging bits from other games, using them to assemble a Frankengame.
So now as I embark on a new campaign, a
new world, and all that that entails I am VERY aware of all the
rabbit holes that I can fall down. The lonely fun is still fun, just
not quite as much. I've spent a TON of time on world building
websites, but instead of input and ideas from 5-6 sources I'm getting
it from hundreds. And I'm feeling paralysis by analysis. Never good.
I need to stake a few claims, commit, and move on. Because
players don't care as much as we think they do.
Else it all ends up in a cardboard box being passed on to posterity.
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