Monday, September 20, 2021

In which I get to do my best Colin Clive imitation

 "IT'S ALIVE!"  The trade/economic system that is.  MOST resources allocated.  System in place to determine what craftsmen are where.  And pricing tables are being rolled out.  Started with a handful of "easy" things.  Still have a few of those to plug in.  Rope.  Yarn.  Torches.  Doing equipment by provider as well.  Potter.  Armorer.  Cobbler.  Probably do Brewer, weaver and furrier next.  Each one of these might require some new second-step production but the more second-step production that get's done the faster it goes.  Hopefully will have MOST of these done by the end of the month.  Some (like apothecary, blacksmith) will be filled out later a) as needed and b) as resources become more specified.

Livestock will get some diversity.  Beef vs Dairy.  Draft vs war.  Cereals will get assigned better.  Corn, hops, rice, wheat, oats, barley.  With specific products for each.  Same with fruit.  Fish?  Fresh, salt, shell. Spices.  Pulses.  Grasses.  Tubers.  And then maybe the leap down lapidary.  Regional wines?  Cheeses?

And at SOME point I'll breakdown the "remote" areas.  Currently the only city-specific area I've resourced specifically is our starting state.  Have roughly a dozen to fill out.  Can do those one at a time, clarifying travel distances, etc.  And letting the party learn of the specialized good.  Rohanian war horses.  Keltish musical instruments.  Who KNOWS what direction they'll take me.

We play to find out what happens!

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