Haven't posted for a while so here goes.
1. Wilderness travel. Party was gonna go from Point A to Point B. Four options. The main road, south along the lake, north along the lake or by boat across the lake and up river. All KINDS of things lay along the main road. A couple interesting possibilities lie along the southern route. Across the lake and up the river lies a small village with several other opportunities. About the only route that DIDN'T hold much in the way of interest was the route going north around the lake. Guess which route the party took?
2. NTME. Have found a few errors and fixed a few things. Have almost all the artisans roughed out to the point of usefulness. So what happens next? More resource detail. Cows (beef & dairy?) Fowl. Game. Fish. Then cereals. Oats, corn, rice, barley, wheat, hops. Fish. Fresh and salt. Fruits, not, veggies and tubers?
3. "We're out." Wanna fiddle with a mildly crunchy method for determining when a shop doesn't have something. This one's minor but might add a nice touch. ALSO wanna tinker with a system for who buys back what and for how much. I misplayed a recent opportunity. Two silver statuettes the published adventure said were worth 20gp. I back engineered enough silver for them and gave them a weight. Realized workmanship needed to figure in. Duh. So I back-engineered the math and got a significantly SMALLER statuette. But who would buy? A silver smith? Probably. An art collector? Few and far between. A blacksmith? Why? Need to get this codified and into the spreadsheet.
4. Spell components and poisons and one-offs, oh my. I COULD wait until I need them but I'm thinking it'll be sooner rather than later so I'd best get started.
5. And finally a little geographical differentiation. Alexis does some nice groupings with his cities and regions. Might try pulling that together in my "spare time," especially if I find a reason t make it work in some kind of system.
In other news ... party is starting to hit 4th level ..... has a follower ... finding some small magic items ... and still hasn't touched on anything even vaguely resembling a story arc. And that's just fine.
No comments:
Post a Comment