Friday, October 13, 2023

In which we partake of Funnel Cakes!

Things I dig: DCC Funnels — Maitreyi Plays Games 

Party is about to be all 5th level at which point they have some options.  They may retire the character completely (making them a major NPC in the area, settling down and still giving the character some limited involvement,) kill them off completely, or roll another character to be a follower (and a fallback if the more advanced character dies.)  Been running a version of this the last few years and the party seems to enjoy it.  They even started talking about it when they hit 4th, knowing it was around the corner.

In the past we simply rolled the character up as usual and introduced them via story lines and plot hooks.  Gonna try something different this time, with full buy-in from the party.  A funnel, as popularized (?) by the good folks at Goodman Games who gave us Dungeon Crawl Classics, with some additional bells and whistles.  I've spent the last few days reading available professional products and trying my hand at developing one or two.  Still not sure which I'll use but it's gotta be GOOD because I want it to be a hit.  

Going to use HanClinto's generator to crank out 25 or so PCs.  I'll have 3-4 players and am thinking 4-5 PC's per.  Should have a few left over to fill in as needed.  Looking fwd to my players getting creative with the limited inventory provided.  Also using an optional rule from Ten Red Crows to allow PC's with INT or WIS of 15 or greater to gain the ability to cast the Uninitiated Magic cantrip.  Because the characters are at level 0, the spell attack modifier will be only the ability score modifier to which the
magic is tied: no proficiency bonus is allowed.  They can create a small glowing bolt of energy and hurl it at their enemies. Make a ranged spell attack. On a hit they'll do 1d4 force damage.

AFTER the funnel the player will take one of their survivors and promote them to a Level 1 character.  They'll roll 1d6 for each ability and increase that ability by either 1 (1-3) or 2 (4-6.)  Skills, proficiencies, languages and equipment will be determined similar to our initial character build.  Giving serious consideration to using these tables to see what happens.  Since I'll be doing this away from table I can probably experiment to see which give us what I think is the best build.  Hopefully the players will rely on the funnel to lean into their backstories.

As an aside I have an interesting plan for introducing the noobs to the party.  I'll post if it works.

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