It went well. Settled on the Crypt of Endless Agony (#681 from Elven Tower.) Did a quick introduction of the characters. Players started getting vested. Then they entered the dungeon, encountered a ghoul and the slaughter began. Shoulda been a two-round win but John kept rolling single digit attacks so it was an early bloodbath. Set the tone.
The players then settled in, absorbed the stats, possessions and prior occupation. Range weapons were used as were makeshift range weapons (apples?!) Some traps detected, some not. Turning undead attempted - and failed spectacularly. Slowly but surely the players did what they do best - gelled as a team. And the BBG was vanquished and the dungeon was escaped and much coin and treasure was carted out.
Many (several?) fun stories were recounted and then the serious work of character creation began. Roll 6d6 in order. 1-3 give +1 to the ability, 4-6 gives +2. I also allowed players to swap one high for a low. Also kept the requirement that an exceptional total must exist for at least two stats, with one being at least 15 and the other being at least 16. It’s enough if a player has one gifted stat, a minimum of 17, instead. Kris's charlatan had some crappy numbers but we bumped the two highest to meet the standard and she was good to go.
John is already well on his way with Jutorious Bottomflagon his half orc wizard. Kris's former charlatan is leaning toward rogue and I'm thinking would make a good Mastermind. Charles? Leaning toward druid or may take cleric. Either way he'll be an asset to the party. Not much muscle here but a lot of everything else. I've run John through the background generator and it's provided several interesting backstory questions. He had a fraternal twin die at 6. How? He has advantage vs poison. Why? He was given two potions. One healing. The other is his choice, as is who gave it to him and why. He was "assigned" his three cantrips but selected one in the funnel. His spellbook also has Magic Missile and he'll select the other one. Will be interesting to see how he interacts with Dakora.
Equipment? Basic needs, PLUS the stuff picked up in the funnel, PLUS a 3d6 die roll here.
A nice inscription in the spell book - a gift from his mentor (provided by ChatGPS). And John's well on his way. I use my mechanics to make a good fit. John gets a crap-ton of choices and meaningful questions to direct his backstory. One down. Two to go!
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