Friday, October 27, 2023

In which cults take shape

A few months ago I grabbed a product called Game of Shields from drag-n-drop games which was a "system" to run factions.  Great idea.  Easy to implement.  But had a couple "rules" that made it virtually unimplementable in real life.

So I was a little reluctant to take on another similar product but then I stumbled across Gods, Cults and religions made by Stefano Scordo contact: worldofhyr@gmail.com.  My table is currently in a struggle between two cults whose "ideals" aren't well defined, nor did they NEED to be.  

The stated purpose of this product is to simulate the story of a cult starting from its origins.  With a series of simple ideas, you will be able to decide its evolution over time, to create a cult and see if it survives the course of history or if it is destined to disappear.  It uses a simple deck of 52 cards to provide the randomness and leaves a lot of basic decisions up to you, like dogmas, organization and structure, symbols, art, architecture, rites and practices.

Took me about 20 minutes to design the two cults in question and move them through a few developments which can then be used to motivate and direct them through the flow of this adventure - and beyond if needed.

This small pdf isn't for everyone but I really like the crunch.  It adds some nice flavor easily and helps maintain that verisimilitude that my table appreciates.  No more bland people in gray/black/red robes burning candles around a pentagram for no other apparent reason than that they they're evil.  GOOD cults exist too, y'know.

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